#include "stdafx.h"
#include "GameStateMgr.h"
#include "BlackState.h"
#include "factory.h"
#include "Warning.h"

CBlackState::CBlackState()
{

}

CBlackState::~CBlackState()
{

}

void CBlackState::Reset()
{
    CPlayer& Player = *IFactory::getSingleton().GetPlayer();
    Player.EndMoving();
    CWarningMgr::Instance().Report(E_WHISPER);
}

void CBlackState::DoAction()
{

}